package stars.starSystems;


import com.jme3.math.Vector3f;
import com.jme3.scene.Spatial;

import controls.RotationControl;

import eventManager.EventManager;

public class StarSystemControllerBuilder {
	
	public StarSystemController createController(EventManager eventManager, StarSystemModel model, Spatial view) {
		
		//create controller
		StarSystemController controller = new StarSystemController(eventManager, model, view);		
		
		//add GameControls
//		RotationControl rotControl = new RotationControl();
//		rotControl.setRotationAxis(new Vector3f(0,0,1), 0.25f);
//		controller.addGameControl(rotControl);
		
		
		
		
		
		return controller;
	}

}
